In the Bandwidth Math posts, the formulas figured how a movie would play if it was just sent directly to the computer playing in real-time. To play a movie of any decent size and audio quality you would need a pretty fast connection. Fortunately we have ways to get around that!
1. Buffer a portion of the movie before playback begins with a PreLoader. People are patient for a short time. So without stretching that patience, let their computer buffer a portion of the movie, so as it plays, the next sections download. This could allow a high bandwidth movie, that according to the formula would need a 1.1 Mbps connection, to play smoothly on a 768 Kbps connection – because even though it is not downloading fast enough for the connection, we gave it a head start which allows it to outrun the viewer’s connection speed.
Most software makes this very easy. Here is Camtasia’s Preloader options:
2. Self-Paced Presentations have a built-in PreLoader effect. When the presentation pauses between slides, the person is busy reading the content on the slide AND their computer is busy downloading even more of the movie!
3. Break into a series of smaller linked movies. The smaller the file size (even if it has a large playback area) the faster it will play. So if the 20 minute presentation with 10 slides at 320×240 is a 50 MB file, it is geared towards High Bandwidth viewers. But if it is broken into 10 (seamlessly) linked movies that are roughly 2 MB each, now the same movie and playback size is viewable by much lower bandwidth connections.
4. Lower the Audio quality. If your presentation has music in the background, it does not need to be high fidelity stereo quality. Same goes for sound effects and speaker narrations. This will make the file size smaller. Encode it as:
– Mono vs Stereo.
– .MP3 vs .Wav
– 8 bit vs 16 or 24 bit
– 22,050 or 44,100 Hz vs 96,000 Hz
These are just a few tips. Look through all of the options offered with the software you are using to develop the streaming media and take the time to experiment with them by creating multiple versions.
– Troy @ TLC